Library of Babel on Steam Deck – Settings and Performance

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The Library of Babel Steam Deck Performance

If you’re after something that works with minimal fuss, you won’t go wrong with The Library of Babel. 

There are no customizable settings to be found in The Library of Babel but – thankfully – everything works as it should. The screen is filled completely, the game hits 60 frames per second with ease, and the battery life is one of the best I’ve seen on Steam Deck. I was easily able to pull a whopping four hours with the TDP set to 10. 

This is in part thanks to the 2D nature of The Library of Babel, which only pulls a minuscule 8.1 watts to operate and utilizes just 39 percent of the GPU. Not bad, eh? It’s definitely the type of game you can play without needing to be plugged in. 

The Library of Babel Steam Deck Settings

Screenshot from Library of Babel with the Steam performance overlay turned on. Worthwhile stats are explained in the main article.

As mentioned, there aren’t any in-game settings to be found. What’s important to note here, is The Library of Babel will auto-set the resolution regardless of how you play. In handheld mode, it goes straight into 1280 by 800, while in docked mode, it switches to 1280 by 700 without needing to set the resolution manually. 

Where I would suggest changing things up is in the quick-access menu. You can crank the TDP right down to 10, which helps achieve that impressive battery life of four hours. 

Other than that, there really isn’t a reason to change anything else. Everything just works! 

Steam Deck Settings (Quick Access Menu)
TDP: 10 Estimated Battery Life: 4 Hours
Docked Mode Resolution: 1280×700 FSR: ON (Docked Mode)
GPU Usage: 39% Temperature: 54 degrees
Battery Drain 8.1 watts
Extra Info
Fills the Entire Steam Deck Screen Yes
Valve Grading Verified
Performance Rating: 5/5

Bugs and Issues

Screenshot from Library of Babel showing the main character about to talk to a character clad in blue.

While I haven’t run into any major bugs, there are some design issues it’s worth being aware of. 

The big one is the view box of enemies. It doesn’t quite work as intuitively as you’d expect. Picture this: You’re scurrying along the floor and hiding behind boxes in a 2D space to avoid getting your head blown clean off. 

When the guard is past the midway point of the box, in your head, that means when you exit from behind the box, the guard’s back will be to you. Logically, the guard shouldn’t be able to see you but – somehow – they can until they’re fully past the opposite end of the box. 

Even though their back is to you, they’ll instantly turn around and pop you despite not being able to see you moving. 

It’s minor annoyances like this and the general lack of any directional map markers to navigate the world that can lead to frustration. 

There is the argument that these issues can be adapted to once you learn the bizarre rules, but it’s worth going in knowing the first few hours are sure to have moments of frequent vexation. 


Screenshot from Library of Babel on Steam Deck showing the robot protagonist in a dark cave system. Light pours in from the top of the cave opening.

What would happen if Abe’s Oddysee was a gorgeous hand-drawn affair inspired by Jorge Luis Borges’ short story The Library of Babel? That’s the hook here. 

The Library of Babel isn’t going to win you over if you’re not into story-driven 2D stealth games. There’s a lot of reading and the lack of hand-holding and some bizarre design choices are sure to put some players off. 

Conversely, if you’re after something you can sink some serious time into that offers up beautiful visuals and excellent performance in equal measures, The Library of Babel could be worth checking out. 

All screenshots captured on Steam Deck. Review code provided by the publisher.

Wesley Copeland
Wesley Copeland

Wesley Copeland is a gaming, tech, and toys journalist with over 10 years of experience writing online. Originally starting in video games before specializing in tech and toys, you can find his bylines at IGN, VG24/7, Kotaku, Tech Radar, Games Radar, PC Gamer, Heavy, and many more. He's also highly passionate about how tech can be used to better our day-to-day lives.