If you’re playing Disney Dreamlight Valley on Steam Deck, today’s update will send you into outer space.
The latest update unlocks a new door inside the Dream Castle. Step through and players will be transported to Bonnie’s room from Toy Story. Get shrunk down to toy size, meet Woody and Buzz, build up a Star Command outpost, and probably develop a healthy fear of kids who like to mutilate toys. In space, no one can hear toys scream.
The latest Festive Star Path introduces a bunch of festive items for those looking to make their world a little more Christmassy, including new clothing, furniture, and accessories. There’s also a new option to force select residents to wear more festive outfits.
Alongside the new festive content are a sleigh’s worth of bug fixes and quality-of-life improvements. Players can now toggle the day/night rule, change certain characters’ clothes, and it’s now officially verified on Steam Deck. That last one is great news, especially seeing as it ran pretty well prior.
The other important stuff? One of the big areas is optimization. PC, Steam Deck, and console players should notice the game runs a lot more smoothly the next time they boot up.
If you don’t own the Steam version of Disney Dreamlight Valley, remember you can always play it on the Steam Deck through the Game Pass version, so long as you’re willing to put the effort in. Nothing is ever simple on the Deck, is it?
Disney Dreamlight Valley Patch Notes in Full
– We are now fully compatible with Steam Deck and verified by Steam.
– Optimized game stability on all platforms. In particular, we put a considerable focus on optimizing the experience on Nintendo Switch, which players should find smoother now. We will continue to evaluate the performance of each platform and push for further improvements and optimizations in upcoming updates as part of Early Access.
– It’s getting chilly outside, so we’ve updated many of the fireplaces in Dreamlight Valley to allow you to manually light them. Exceptions include the Horned Tavern Fireplace, Cozy Fireplace, Antique Furnace, and Celestial Fireplace.
– Kristoff has expanded the inventory of his stall to include a wider range of items (Pssst… there may be some iron ingots in there).
– Improved wood distribution across all biomes. This change will make it so that the wood you find in each biome feels less random. While spawn rates will be slightly less frequent than before, each biome will now have a fixed set of wood that can spawn and will appear in consistent amounts, taking the guesswork out of gathering.
– Buffed critter stomachs to allow for even more treat sharing. It is now possible to feed critters multiple times per day.
– Reduced game loading times across all platforms.
– Reduced game installation size.
– Improved the loading of in-game assets to provide players with better performance.
– Deployed optimizations to reduce chances of frame drops which were caused by certain animations.
– Improved performance and memory usage of large gardens (50+ plants) while gardening.
– Removed “dried plant” VFX to improve game performance.
– Optimized various VFX to improve game performance.
– Fixed memory leaks which led to reduced performance and crashes in certain circumstances.
– Improved Item limits feedback in Furniture Edit Mode by adding a second on-screen counter. The top counter tracks the number of different items placed in the Valley, while the bottom counter tracks the total number of items, including duplicates. This should provide more clarity when reaching these limits, as like before, hitting either limit will prevent players from placing any more items in their Valley – unique items or total items respectively – until they remove items to make space.
– All avatars now have the same animation speeds. Specifically, you will notice that crop watering and cooking animations have been updated to reflect this.
– We’ve confirmed that critters are not conspiring against you. Critters that have been befriended through feeding will now correctly appear in the Collection menu.
– Camera-shy no more! The avatar will now always look at the camera when in selfie mode.
– Fixed a soft-lock which sometimes occurred when pressing the Return to Title Screen button.
– The Collection menu now updates correctly when new resources are collected.
– “A Deal with Ursula” quest: Players who previously had picked up the Dark Crystal should now be able to complete the quest.
– “Photo Fervor” quest: The Elephant Graveyard can now be properly photographed.
– “The Dreamlight Fountain” quest: The Celebration Ribbon will now be properly recognized when placed close to the fountain.
– “Part of His World” quest: Players who were encountering a blocker will find the Nautilus consumable has been given back, which should unlock progression.
– “Lair Sweet Lair” quest: When Goofy redecorated his house, he accidentally misplaced a quest-critical piece of paper. It has been recovered and returned to its expected position in his house.
– “Peacemakers” quest: Improved collision issues with palm trees to reduce the chance of Leader Shards and other items getting caught in them.